It has been three year since a little game called Rocket League released and took the industry by storm. And while it remains one of the most popular games in the world, there's no rush to cash-in on a sequel according to Pysonix.
To date, Rocket League Credits boasts over 46 million players, 6.5 million monthly players, and over one million daily players. And despite games like Fortnite and PUBG coming in and sucking up all the oxygen in the multiplayer space, Rocket League is still riding its wave, which shows no sign of crashing anytime soon, and which is perhaps why the game's director Scott Rudi doesn't even have a sequel on his mind.
According to Rudi, developer Psyonix is treating Rocket League like a platform, and is opting to pour resources into new content to grow said platform rather than jumping to a sequel. Where many games chased annualization in the past, more and more are starting to take the platform route, fueled by the games-as-a-service business model, which Rocket League has adopted since its unexpected success.
"That's preferable to www.lolga.com do; games-as-a-service," Rudi said in an interview with GameSpot. "The most valuable thing in our game is our fans. A lot of the stuff we do is focused on keeping them with us. Keeping them interested and all hyped up about our game. We want to provide a really good experience [for players] to have fun with for years to come.