The game will feature an extremely fast day/night cycle and you'll see real-time shadows that move across the earth as the sun moves over. There will five zones that have unique fauna and flora like forests, snowy ice wastes land, lava fields, and many more.You'll be fighting ferocious air and land battles in World of Warcraft.
From the beginning, we determined to get multiplayer just right and it's now extremely enjoyable and intense exactly how we'd like it. There is clearly still some work to be carried out on this part that is part of our game. The game is getting new features, game modes as well as other things however, our current goal is to make the single-player experience as satisfying.
The majority of our team is working on fine tuning the story, creating the campaign's flow and creating the single-player-only missions. This campaign for single players is about experiencing an array of feelings and emotions. When we witness our game testers experiencing excited and experiencing goose bumps, and shivers of excitement, we know you're right on path. The war is returning and it's a frightening experience.
Since the game allows players to play using different "specializations," such as infantry, airpower, or armor How do you think they compare to the different characters of the players of strategy games? Consider, for instance, is the air-based specialization that can rapidly spread out and take over the entire map perfect for players who like the early game "rushing"? Is the role of support more suited to defense players that like to "turtle" by staying off the action?
The various roles will draw different types of players. According to you air-specification is more focused on attacking while the support position is, in a way, more defensive. However, I'm not sure that we've been able to yet sort players into a particular job. This kind of system has never been used in a strategy game that is real-time before. I am of the opinion that, for instance there will be players who play defensively in conventional real-time strategy games suddenly wanting the excitement of more fast-paced roles and the reverse is true.
Tell us about the people World of Warcraft will specifically attract, and in what way. We know that real-time strategy gamers and veterans will be attracted by the game's competitive and intense gameplay, for instance, however, how, if any point will it be able to draw in novices or players who enjoy single-player games?
Single-players must know that we've got an incredible single-player experiences to come. We'll keep it in cover for a while longer, but it'll be worth the waiting.Effective teamwork and clever tactics can result in heart-warming moments like these.For those who are new to real-time strategy I would say it is the case that World of Warcraft is the kind of game for strategy that is easy to master but difficult to master.
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