An Infinity Ward member since 2002. Infinity Ward since the studio began at the end of 2002. Grigsby was credited for the creation of World of Warcraft through Modern Warfare 2. In addition, as a Infinity Ward veteran, Messerly joined Infinity Ward in 2005, gaining the credits for World of Warcraft, Modern Warfare and Modern Warfare 2.
Grigsby as well as Messerly's defections are only two of the prominent exits by Infinity Ward following Activision's decision to dismiss studio head Vince Zampella and game director Jason West in March. Infinity Ward has witnessed the loss of its entire design team as well the senior artists and programmers.
The decision comes despite Activision's declared intention to shift Modern Warfare 2 bonuses previously planned to West as well as Zampella to "those people who are responsible for the game's success who are an employee of the corporation." The payouts will however only be made when Activision succeeds in the counterclaim it filed against West Zampella's initial lawsuit for $36 million in the case against Activision.
As of July 5, 2005 it was revealed in July 2005 that Age of Empires developer Ensemble Studios was developing an online massively multiplayer Halo role-playing game. A few weeks after Microsoft shut down Ensemble in September of 2008, reports emerged that the game that was being considered had been located within the Halo universe. Art assets that were apparent from the game were discovered, revealing the world of a sci-fi film that bears an equivocation to the loved Fantasy MMORPG World of Warcraft.
The former assembly line worker Dusty Monk said he worked for three years in the Halo MMORPG. It was code-named "Titan."A year later an ex Ensemble developer has opened the door on the Halo MMORPG, which is still in development to IncGamers. Ex-Ensemble Studios participant Dusty Monk, who founded an indie store Windstorm Studios last March, said to the site that Microsoft had intended for the Halo MMORPG game to be an open-ended rival to WOW.
What is it that made Ensemble believe that it could take on the most popular MMORPG game on the planet? Money, for instance. Microsoft gave $90 million for the development of the program and, considering its vast pockets could have provided more. Additionally, its close-knit group believed in the project. Ensemble was able to win against Blizzard's strategy games in real-time and had studied its rivals enough to believe it could beat WOW. In the third and final position it came with Halo certainly among the top well-known brands in gaming.
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