Yes, This is the Reforged version. We're exploring the campaign itself as well as The Culling in particular. We completely revamped the layout of the map, making it appear like Stratholme in World of Warcraft because people have been there and explored it. The original version didn't include any of the same. It was a distinct feel. It was a place with Greek columns and strange statues, and an edifice, and a animal kingdom, and many other things would be difficult to recognize if you had been in World of Warcraft playing this game.
It was one of the things. We're thinking, "Well, this should appear similar to Stratholme" So it got a complete overhaul in line with this. As we move through the rest of the game, there's likely come more situations in which we'll be able to pull from World of Warcraft for influence due to the lore. They've established the foundations for all of these characters, all of these locations, and have incorporated many back stories into everything. We have a vast library of information to draw from.
It was fascinating to see World of Warcraft's first cinematic updated with the latest technology. Are all the cinematics in the original game be treated the same way?
The problem was that when they developed the first cinematics, the computers of the time could not display an exact amount of detail, and that could make the game too huge. This is why they significantly diminished the quality of the originals, despite them being of an extremely high-quality.
We're taking the originals and making them with the highest quality. This video was a true ground-up reproduction of the original. The other ones were, well they would refer to it as "smacking down" earlier in the day and they'd cut down the size and quality. Brian does have a story that is related to the insects in the cinematics.
Ah, yes, we're looking through these photos that were created prior to when they were condensed and compressed to 640x480 and I can see a scene where there's an ant colony walking across the ground. This isn't visible in the original version because the quality was low. Now that we have the capability to process the footage into a higher-quality version cinematics, they aren't a problem.
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